I’m working on trying to get a plugin that uses bindless resources working.
Issue is, when I turn on bindless resources (in the BaseWindowsEngine.ini file), it causes this wild bug where rainbow lights flash all over the screen.
It doesn’t show up in unlit mode, which is super interesting. Makes me think it’s some sort of memory corruption bug that takes place in lighting somewhere.
I guess, my question is: has anyone used bindless resources in Unreal? How do you do it?