I’m wondering if there’s a way to bind a dynamic material instance parameter that I’m using in a widget to a variable?
I have a health bar UI (a custom radial one) and have a health_percentage parameter driving it, it’s all working just fine if I call it with an event dispatcher etc but it’s going to be constantly moving ever so slightly (health constantly degenerates over time) so I figured maybe it’s best to see if I can do a straight bind to a variable so it always updates… but binding a custom widget like this doesn’t give me that ‘bind’ pulldown in the designer UI - is there another way to do it?
Thanks!