Bind Input with Payload

Hi,

I know how to add Payload data to delegates:

MyDelegate.BindRaw( &MyFunction, true, 20 );

But I was wondering if there’s a way to do it with InputComponent.

Example:

InputComponent->BindKey(EKeys::Add, EInputEvent::IE_Pressed, this, &AMockupCoinGenerator::AddCoins, PlayerController);

It’s not that I am stuck or anything, I was just wondering if there’s a way to do it.

Many thanks!