Hi,
I know how to add Payload data to delegates:
MyDelegate.BindRaw( &MyFunction, true, 20 );
But I was wondering if there’s a way to do it with InputComponent.
Example:
InputComponent->BindKey(EKeys::Add, EInputEvent::IE_Pressed, this, &AMockupCoinGenerator::AddCoins, PlayerController);
It’s not that I am stuck or anything, I was just wondering if there’s a way to do it.
Many thanks!