Binary plugin with out shader source

I’d like to distribute a binary version of my plugin to a client. I can do this by packaging the plugin and removing the Source folder. However, I also have Compute Shaders thatI use, but if I remove the Shaders folder, the plugin cannot be loaded (AddShaderSourceDirectory fails)

Is there a way I can distribute a plugin the shader source embedded in the compiled plugin? So the client cannot see the source?

hi, were you able to solve this?