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billboard on HUD?

I would like to know how to create the effect that in some games there will be a piece of paper on the ground you go click a over it and the paper appears in the center of the screen where you can read it and then pressing the button again it disappears? Would you do this will billboards or something with the HUD? Also i dont want it just to be text i would like it to be a texture. thank you in advance.

I would make a use actor with mesh and an id, at the very least. Then I would open an UMG widget when this book is pressed, that gets the id from the book actor and fetches localized text from whatever you use for data storage, based on this id.

UMG has material support, so you should be able to do your texture stuff as well…