I have a tree mesh with billboard plane on the last LOD. I’m trying to create a material that will make the billboard always face the camera.
Here, under the ‘Foliage Material’ section we can see a billboard material that works, but in my case it looks like this:
The billboards rotate with camera, but each one has rotation offset se they don’t face the camera. Each tree instance is randomly Z rotated, so I guess that’s the reason. Is there a way to make them face the camera no matter what Z rotation the object has?
In blueprints it’s easy since we operate on whole object, but I can’t figure out how to achieve it in a material, where it’s all about vertex offseting.