I’ve created an empty Actor and attached a Billboard component on it,
everything is going well in the editor view,
but the texture which Billboard component rendered just disappear after I click the Play button.
I’ve examined World Outliner during play,
the Actor and its Billboard component still exist and all settings seem intact.
Not until I stopped playing and went back to editor view did the texture show up.
Has anyone encountered the same problem?
Editor Mode
Play and Eject
1 Like
Hey Sunnei Chen,
There is a little checkbox that is on by default for the Billboard component called, ‘Actor Hidden in Game’.
Billboard - Actor Hidden in Game
This should resolve your issue. It can be easy to overlook this sometimes, but there are checkboxes for almost everything in the editor.
Let me know if you have further questions.
Cheers,
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Thanks for the reply, which inspired me to solve the problems and discover some more things.
My billboard actor was not using a blueprint, so I can only modify variables in the detail panel of the main window, which lacks some options, ex. Hidden in Game, that’s why I couldn’t find an effective solution.
After I convert the actor to a blueprint, follow the picture you post, I found Hidden in Game was checked by default, which cause the problem I encountered.
I am not sure why this option only appears in blueprint window, and why it is checked by default for Billboard Component, it seems a little annoying
Billboard is editor-only by default because it is meant to be! all the Icons in the scene for example for lights are billboards but you don’t want them to be visible in the game. you just need them in edit mode to be able to see and select the objects especially the ones with no mesh