Summary
Hello I noticed some issues with my project after 38.0 update. My game is highly dependant on moving bilboards, therefore bilboards are attached to each other.
In my game 3 bilboards are attached to main bilboard.
When mainbilboard moves with MoveTo method the others attached should move relatively.
I rolled back my project to 2 weeks ago and month ago when this functionality worked, but this didnt solve the problem.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create main billboard and attach another one to it.
billboard_wrapper := class:
@editable
var BillboardInstance: billboard_device = billboard_device{}
@editable
var BillboardInstanceRarity: billboard_device = billboard_device{}
@editable
var BillboardInstanceCost: billboard_device = billboard_device{}
@editable
var BillboardInstanceMoneyPerSec: billboard_device = billboard_device{}
hello_world_device := class(creative_device):
@editable
var BillboardWrappers : []billboard_wrapper = array{}
OnBegin<override>()<suspends>:void=
spawn{MoveBillboardRelative()}
MoveBillboardRelative()<suspends> : void =
loop:
for(BillboardWrapped : BillboardWrappers):
Sleep(0.03) # Adjust frequency as needed, 0.03 is fast enough for smooth movement
# Calculate the button's position relative to the prop
MoveLocation := vector3{X:=0.0, Y:=11000.0, Z:=200.0}
NewRotation := MakeRotationFromYawPitchRollDegrees(90.0, 0.0, 0.0)
# Move the button to the new location instantly
BillboardWrapped.BillboardInstance.MoveTo(MoveLocation, NewRotation, 40.0)
Print("SLEEEEEEP 15");
Sleep(10.0)
Expected Result
Main billboard moves together with attached billboard
Observed Result
Only main billboard moves. The attached one stays in place.
Platform(s)
PC