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John_Alcatraz:
Do you have an estimate on how long will this still be in “alpha”?
I’m mostly interested in quadruped IK, do you also support 6 and 8 legged characters or is it limited to 4? If yes, when will 6 and 8 be supported? Do you have any example videos of quadruped characters walking on uneven grounds, like in the many videos where you showed that for 2 legged characters?
Also, how performance heavy is it? Is it fully running on the game thread or is some of the work done on separate threads? Do you offer a trial version by now so that its possible to see if the performance cost is acceptable?
To clarify my question about performance, the most heavy part of probably the traces I guess (?), and do you use async traces for that or do you have to let them run on the game thread?