Rig Editor Feature Overview (Coming Soon)
6 point tracking example now included in v0.8.0.
EDIT : For all those who might be wondering what were we upto for GDC, here’s a trailer of “From Other Suns” a game by GunFire Games, an Oculus Studio. They use the VR IK solver from our BIK plugin.
BIK plugin is currently on v0.7.
0.6a feature update
Video : Weapon Holding and AimIK
World Collision with feet and hands, and performance test
Fluid Chest and Clavicle Motion
Multiple Character Support
I have been working on some IK setups. Here I am showing my current IK setup which works for straight chains.
Original Video :
The box is the end effector and the chain can have as many bones as you want. The box is manually animated using Matinee which drives the animation on the cylinder object.
And this is all implemented inside a single blueprint node.
Next I will try to implement this for trees with multiple constraints.
Contact for purchasing early access : [EMAIL=“firstname.lastname@example.org”]email@example.com
Roadmap : Trello