Summary
After v43.00, big scales on any type of object does not render anymore. They still exist, collide and simulate, but is completely invisible on both the editor and in-game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Place any mesh in the scene. (Does not matter the mesh size or shape)
- Set the mesh to not be spatially loated, and to have infinite bounds (so it never stops rendering when far away)
- Set the scale to
65534.998, it will work. - Set the scale to any value bigger, it will become invisible.
Expected Result
- The objects should still be visible regardless of the scaling applied (even with absurdly bigger values such as 100000000.0, like it always worked before)
Observed Result
- The object stops rendering on both the editor and client. Besides this, it still simulates (has collision, handle overlap events, and runs logic)
Platform(s)
Tested on:
- Windows 11 (Intel + NVIDIA) - Editor and Client
- Android 17 (Galaxy S25 Ultra) - Game Client
Upload an image
Additional Notes
You can see on the images attached above, where the white cube scaled upon a little before 65535 works, but after scalling to it or bigger than it, it stops rendering.
I think that this issue may have something to do with being at the boundary values of 2^16 (65536), where it is considered a 16 bit value in programming (usually on unsigned short integer). Also appearing on some places as 64KiB (65,536 - Wikipedia)

