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Big issue with Blackmagic input - bug?

Hello, I have an issue with tha Blackmagic workflow in Unreal.

I noticed the video resolution was quite low, so I checked the Media Texture, created by the plugin and I discovered that the resolution is 1920x540, while my setup is 1920x1080 50i.

So the vertical size is exactly half of the input video.

Is it a bug or am I missing something?

Thank you.

More info,

it seems that every other signal format, from 720p, to 1080p is correct inside the engine. I also tried with another decklink, and the problem persist.

So i think this must be a bug related to the 1080i 50 format.

Any help?

Hello, fabloA did you find a solution? The same thing happens to me