Big Head mode in animation demo?

Hey all,

So I’m using the Owen from the animation demo as my skeleton to save time while getting the prototype for my game up and running. I just finished importing my character into the game using his skeleton. When I view the skeletal mesh on its own everything is fine, but when I add it into a blueprint for some reason it seems to have activated a big head mode and I can’t figure out how to turn it off.

As cute as this is, does anyone have any idea where I can disable this?

Thanks!

is the bones hierarchy is fine?? (same hierarchy??) or maybe there is something wrong with the animation blueprint. (is it also fine in the animation sequence preview??)

It must be in the animation blueprint because as you can see, the skeletal mesh on its own looks fine. I doubt this is accidental… its too perfectly making a big head mode to be an accident.

Is this not a purposely added feature? Anyone?

One of the Owen example blueprints has a “Use Head Scale” boolean variable. Turn that off. It probably got copied over.

Go into your BP and you should see it. If this is not it, please list which BP you copied over. There are a lot of example BP’s that use Owen.

Yup that was it. Thank you.

Awesome! No prob.