Big difference in calibration between viewport and in-game

Hi everyone, I have a big calibration difference between viewport and in-game.
Config PC : RTX3060TI / i7 3,80Ghz / ram 32
I tested several things:
_Lit / game setting : check
_Camera exposure character: off
_Lumen : On
_raytrace : Off
I have 2 doubts, the first is about the graphics card because I have textures that don’t display correctly, I have to open the texture to display them properly and that’s where the calibration switches.
The second is the skylight, because I’ve tested it with a cubemap texture and it makes no difference. If anyone has any ideas…
Thanks in advance for your help