Looks really nice. Very consistent as well. A lot of attention to little details. (Except those 3 lights in the bathroom over the mirror which should have some emissive). I like your lighting, very realistic. I like this blueish glow coming from the windows combined with the slight yellow artificial lights.
Thanks, for carpet material I used Parallax Occlusion Mapping with a height map and normal map.
Thanks, Glad someone noticed the amount of detail in this scene, consistency was priority as well. Unfortunately I didn’t notice that Until I had finished the project there are a few other cases of that in this scene aswell, newer scenes are more perfected. Most of my learning was in this project.
Thank you, appreciate it!
4 months including learning Unreal engine, designing the house in AutoCAD and learning Revit. A lot of the models were done by me in 3ds max but I also used Evermotion and 3dsky models when necessary. If I have something in my database that already matches well in a scene and goes together perfectly I use it otherwise if I cant find what I am looking for I model it myself, best workflow I find.
Sorry I don’t plan on releasing anything to the marketplace, perhaps some tutorials on YouTube in the future.
These are old projects made in 4.11 and 4.12 im actually working on a Interior/Exterior Contemporary house right now in 4.16 messing with the new volumetric fog, its great so far. Perhaps when my foliage is where I want it (its much better then in these projects) I will upload a preview.
Thanks. For both of these projects the lighting is built static and then after its built i change the grass and directional light to movable, dense grass is really hard to build static, something i am still working on.