Beyond Architecture - Projects

wow it looks great! Currently I’m trying to renovate my old house in Auckland, NZ. As it turned out, it’s not so easy task. I decided to add an additional room to my house and I’ve already had a consultation with the SO Renovate specialists in my area. They gave me great concept plan to save more money. Soon we’re going to start building the extension, hope I’ll be satisfied with the result!

Id like to know what he used to bring in light through the windows. Bounce cards or straight up spotlights?

Lightmass portals are what was used and as far as lighting set up, I will be releasing a free project and demo some point soon with a more updated example on how I create the lighting for my scenes now and how to push out the best possible quality, stay tuned.

Awesome! Cant wait!

Looks too cool. I see lot of glass material in the scene.
For the carpet material using Parallax Occlusion Mapping with a height map was a good idea…it gives off such realistic look.
I mainly liked the bedroom scene with just 2 celing artifical lights and natural light coming thru the windows on the either side of the bed.
In the same image the flooring textutre is quite crsipy and looks darn realistic.
one weird question:
is there rough texture on the ceiling as well?

Thanks! The ceiling texture has a specular map, roughness map, normal map and displacement map.

Nice lighting Quality, How long the building lighting time ?

Hopefully we can grab as soon as fast :smiley:

Hey everyone, here is a older project we just got around to uploading.

when is the free project coming?

Hey I don’t think you get anything out of building the light as static and then change the sun to movable. Once your directional light is movable you loose all baked shadows from it. Make it stationary. It is only a small performance hit compared to a static sun. And it is much faster than a fully dynamic light as you have when you change it to movable. When you set the dynamic shadow distance to something low like 500 the performance will be much better than using a movable sun and almost like a static sun. You have the static baked lighting for the distance (where it doesn’t matter that much) and the dynamic shadows when you are close (where it matters).

Also I’m pretty sure changing the grass after building the lighting is the same thing. You will loose any baked lighting on it and any static shadow from it. It’s not a good idea to change these things after you build the lighting. So set the grass to movable and you save the time it bakes unwanted lighting for it.