Bevel from text missing in render

Hey guys,
I am currently confronted with an error that I cannot solve. When I render my 3D text, it overwrites the colors or materials I set before. Which setting am I overlooking here?
Can you help me to solve the problem?
Enclosed you will find pictures to demonstrate.

Thank you :slight_smile:

Screenshot 2024-08-23 175030
Screenshot 2024-08-23 175116


Did you ever find out a solution to this?

You probably found a solution, but I just encountered the same problem - materials in Bevel and Extrude slots looked fine in the editor, but they disappeared when reopening the level or rendering via Movie Render Queue.

What helped (I don’t know how good this method is, I only needed one frame, so it helped me):
I set keyframes for the materials (Bevel and Extrude) in Sequencer - right at frame 0.