I’m looking for something that can help me better understand why everything I try to do when it comes to displacing vertices outside of the usual formulas never works as I expect.
In this instance, I’m using a vector field gradient to displace vertices in the direction the gradient calls for.
Stuff seems to work, but then if you look close it really doesn’t. My neutral area (RG .5/.5) is being displaced sideways instead of staying put.
I’m using RotateAboutAxis and it somewhat works, I think the issue is the pivot point.
Anyway, I’m looking for any/all learning resources that can (even with custom) help me to actually do what I want in a shader…
Top of the list would be detecting the adjacent mesh vertex so that a distance can be calculated and used within the material. Given how WPO works i’m fairly certain this isn’t possible without some pivot point or vertex color to isolate it.
I’m concocting a pivot paint system for this… I think it’s the only way really.