I finally got simple RVT blend between static mesh boulder and static mesh terrain working:
Still, you can see intersection line between the two (although it looks better than without RVT blending, it’s still not what I am after).
How can I adjust mesh normals on the boulder so that geometrical transition is smoother, eliminating intersection line entirely or really minimizing it ?
Thanks
P.S. I can’t use DFs nor pixel depth offset.