I’m working on a third person shooter, and want my bullets to have the typical tracer effect so you can see the rough direction of your bullets. Right now I’m spawning a ribbon trail, but I have to set the particle spawn rate extremely high due to the fast speed of the projectile (I’m attaching the particle emitter to the projectile actor which has a velocity of 20,000 units/second).
I’d like to avoid this, as the effect doesn’t look super nice and the particle count slows down everything. What’s a better way of doing this?
Note: this isn’t a hitscan weapon, its a fast moving project weapon