I have a small game where I have some videos playing as textures. When I use the FileMediaSources my launched Project is 1,5GB big on my Android phone. I have also checked the compressed cooked packages.
When I switch the videos I have a delay of about a second.
Now I use the StreamMediaFiles instead of the FMS and my project is just 128 MB big. But when I switch the videos it takes about 5 seconds to load the new video.
So my question to you out there: Is there a way to decrease the time it takes the engine to load the videos with the SMS? It does not offer the ability to precache the files so the only idea I have is to open all of the sources at the game start and then switch between them.
Has anybody some solution?