I at the stage where building the UI for my game is becoming essential but I’m finding it the greatest hurdle.
What I WANT to do, is to use blueprints and 3D meshes and all the stuff I know how to do in the game, feel comfortable doing, and what looks good.
The problem is that placing meshes happens IN the level. Is there anyway I can overlay a seperate world/something so in the bottom corner I am rendering meshes to display health, but they always stay in the corner?
Can this be done with UMG/widgets?
I have succesfully done it by actually rendering it close to my pawn, but there were problems with the temporal AA and really small meshes (lots of noise) and was really unacceptable, plus I need a bit more flexibility than that