I’m looking for a way to create a similar effect to this in Mario Odyssey: [Super Mario Odyssey] Seaside Kingdom Power Moons 1 - 48 Guide (Bubblaine) - YouTube
Basically, where part of a mesh becomes transparent when the player walks behind it. Any ideas on what would be the best way of achieving this?
Preferably if there was a way to use a second static mesh to block out what part of the original mesh should become transparent.
Any advice is greatly appreciated!