My game needs some subtle distance fog. I tried a few tools here and there, and none of them carry over once I get a build up on my phone!
The only thing I can think of is to put giant translucent ‘fog’ material cards all over the level but that is a big nono for mobile development since it is crazy expensive.
Am I doing something wrong here? How would I go about doing this?
These days it’s fairly inexpensive to have depth based per pixel fog. You can make a custom node and put it in all your materials while adjusting distance, density and color from blueprints. It can also be applied as a post effect. You can even add calculations for height or color depending on the sun’s screen space location to have really ugly low life atmospheric scattering thingy
BTW, I thought unreal fog defaults to something on mobile. It doesn’t sound right not to have it already.