I have a bit of a dilemma that may be solved already by a function or something I’m not aware of.
Given an actor with 300 components,
Set the component(s) found in a data table to the appropriate value
I’m thinking I need to match a tag to the component name used in the data table. Or something to that effect.
however this limits functionality as you’ll have to remeber to set set a tag and change the struct if you modify things.
Is there a way to convert the component display name to a tag or data that is actually usable in the final published version, without also having to strip parts out like you would for tags?
So far I’m thinking that a bluetility script to create the matching tag name is the way to go. Basically force the manual process to be automated. However this kinda sucks still because it should be a rather common occurrence for something we do when making games… hence.
Is there a better way I’m not aware of?