So basically I have a function that runs on OnCOmponentHit, I’m duplicating the function for an Advanced Vehicle System vehicle. The function is to play a sound when the wheels hit something too hard. Only problem is, AVS vehicles are built in such a way that there are no hit events or even overlap events available for the wheels. So I need another way to find out the wheel’s velocity and find out when that velocity abruptly decreased instead of a gradual decline.
Any maths geniuses here?