I am porting functionality I wrote in C using libcurl that progressively processes data as it arrives from an HTTP get request (using CURLOPT_WRITEFUNCTION).
Now I want to do this in Unreal Engine which I am fairly new to.
I know I could do this with curl but what would be the most “Unrealistic” (no pun intended way of doing it? It seems FHttpModule is a sort of fire and forget solution that triggers a callback upon completion (e.g. “OnProcessRequestComplete”). I would need something like OnRequestReceivedData but it does not seem to be designed for this use case.
Should I stick with Curl or do some other Unreal magic?