Hi – Some Paragon characters recently released come with weapons included in the mesh by default.
I tried exporting them to Maya to delete the weapon manually but characters coming with cloth physics only show a a skeleton when exported to Maya.
It works if I delete cloth physics assets but I’d like to keep them.
Is there a proper way to delete the weapon meshes from the character without deleting cloth physics?
I know you can disable the bone via blueprint or material editor but this is just a quick hack. I’d like to know if there’s a more optimized way for doing that.