Hi – Some Paragon characters recently released come with weapons included in the mesh by default.
I tried exporting them to Maya to delete the weapon manually but characters coming with cloth physics only show a a skeleton when exported to Maya.
It works if I delete cloth physics assets but I’d like to keep them.
Is there a proper way to delete the weapon meshes from the character without deleting cloth physics?
I know you can disable the bone via blueprint or material editor but this is just a quick hack. I’d like to know if there’s a more optimized way for doing that.
Thanks
I’ve done this and I’d really like to find a better way to go about it. My particle systems interact with the mesh and don’t ignore the transparent gun. My solution to that was to create a blended animation that just moves the gun bone completely out of frame, but I learned that shadows will get completely messed up when you do that.
This works quite a lot better than what I had been previously doing. My Niagara system still spawns particles on them, but since I moved it inside the mesh of the person, you can’t tell.