I’ve done a few small architectural scenes very successfully.
I’m doing a larger project as a demonstration, see if I can get some paid work
However, given it’s a larger scene, I’ve chose to split up some walls into different objects so I can get a decent resolution out of my light maps.
Unfortunately, even with a couple of objects @ 1024 for the light map resolution, my light build is crashing. I can’t get the build completed with it over 512.
Is there a way to mitigate this problem? Im trying to get the best quality I can on the floors and walls.
It’s a pretty low-poly scene and I’m confused given that there’s a lot of projects out there that are much larger & would surely require more memory than mine.
CPU is a 980x with 20gb ram.
Tried using swarm but can’t even get it to work yet