But it’s missing a gigantic chunk of info- and that’s regarding its blueprints. I’ve spent a ton of time trying to decipher with no luck. It completely glosses over the variable creation / usage around 7:55 mark. So I’m dead in the water trying to use that.
Any other thoughts? Could really use this type of experience in Unreal!
And the main aspect of spline - being a path
Seems like there is still no documentation on splines, check out this playlist, I think it will help greatly!
Yeah - Already watched that stuff. It’s very removed from the actual problem I’m trying to solve. IE: It’s a tiny part of a larger set of stuff that I need to do achieve my goal. The spline is the easiest part. The playercontroller, speeds, velocity, etc are the hard parts.
The crappy thing is - I think the existing rollercoaster plugin works fine, there’s just a giant chunk of information missing on how to use its blueprint functions.