Best way to create a 'rollercoaster'?

Yes - I’ve seen this UE4 Tutorial: Rollercoaster Plugin - YouTube / A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

But it’s missing a gigantic chunk of info- and that’s regarding its blueprints. I’ve spent a ton of time trying to decipher with no luck. It completely glosses over the variable creation / usage around 7:55 mark. So I’m dead in the water trying to use that.

Any other thoughts? Could really use this type of experience in Unreal!

Thanks!

Just use Spline tool from 4.3 Release
Unreal Engine 4.3 Released! - Announcements and Releases - Unreal Engine Forums!

That’s really vague. The main aspect of a rollercoaster is a camera along a path.

And the main aspect of spline - being a path :stuck_out_tongue:
Seems like there is still no documentation on splines, check out this playlist, I think it will help greatly!

Yeah - Already watched that stuff. It’s very removed from the actual problem I’m trying to solve. IE: It’s a tiny part of a larger set of stuff that I need to do achieve my goal. The spline is the easiest part. The playercontroller, speeds, velocity, etc are the hard parts.

The crappy thing is - I think the existing rollercoaster plugin works fine, there’s just a giant chunk of information missing on how to use its blueprint functions.

I don’t suppose anyone has a sample project file (not run-time executable) of a coaster scene?

I’m really trying here - I guess it’s not a surprise that we’ve only really see examples from the originator.