Best way to convert Unity C# to Unreal C++c

Hello,
From the title, I want to know the best way to start converting Unity C# to Unreals C++. I have some good work from Unity I would like to continue and expand in UE4. I was thinking start with a built in VS or free github tool to start the bare c++ conversion, then change API and script components to Unreal’s version(maybe rewrite some systems if Unreal doesn’t have available). What do you all think about this? Is there a better way? Sorry if I said things wrong, still learning this stuff. :slight_smile:

Could a mod move this thread to “C++ Programming”? Thanks