OK, so here’s the situation, I’m trying to figure out the most efficient way to do the water level plane(s) for my 4km Landscape. My water material is mapped in world space, using scaled world location X and Y coords as texture UVs. At the moment I’ve got a bunch of planes of various scales so as to avoid unnecessary use of the water under the Landscape. Is that a foolish idea? Or would I be better served just using a single simple plane that’s big enough for the Landscape’s scale?
Visually, there is no difference so I guess performance is my biggest concern, but it doesn’t seem to have much impact as I have it now, but my setup is pretty good. Though, management of all the planes can be slightly unwieldy.
Any feedback would be appreciated. Thanks!