Best Practices for Debugging and Optimizing Performance in Unreal Engine 5

Hello everyone,
I’m new to Unreal Engine 5 and currently exploring ways to improve the performance of my projects. I’m looking for advice on best practices for debugging and optimizing both CPU and GPU performance, especially when working with large and complex scenes.

  1. What tools within Unreal Engine 5 can I use to profile performance effectively?
  2. Are there common performance bottlenecks I should be aware of when working with high-poly assets or advanced lighting techniques?
  3. How can I optimize memory usage when building large open worlds?

Any tips, documentation, or experiences would be greatly appreciated!

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