Hi,
I’m just trying to tackle the following effect to get started:
I’m preparing to recreate some of Mark Ferarri’s environments in UE4 in the near future.
Hi,
I’m just trying to tackle the following effect to get started:
I’m preparing to recreate some of Mark Ferarri’s environments in UE4 in the near future.
Apply a normal map on the water with panning. This will distort the reflection.
And that will diffract the light like so?
It is a stylistic exaggeration of a natural phenomenon in shallow waterflow that makes the water seem cold and fresh.
Bump…itty bump.
This should help: Can Refraction operate on colour channels separately? - Rendering - Unreal Engine Forums
Brilliant. Thanks Jacky. The term chromatic abberation completely slipped my memory. It all came flooding back.
Thanks again.