I recently switched from Unity to Unreal and I made some really good progress so far. Right now I’m trying to figure out the best way to add hands to my VR project.
Basically I want to attach the hands when i.e. holding a rifle and I also want to animate the trigger finger. I obviously could just add the hand meshes to the gun and toggle the visibility but for a rifle I’d need to add 4 meshes (2 for left hand and 2 for right hand). I’m a bit concerned that it might not be the best way to do it. Or is it?
Another issue I’m facing is the positioning of the hand bones. In Unity I could manipulate each bone easily and see how it looks like. In Unreal it seems like I would need to create an individual animation for every weapon grip shape. And how would I animate the trigger finger? I’m afraid just manipulating one single bone by an exposed variable might work but it might look weird on some weapons. Should I also have an animation here that I can blend into the other one?
Maybe my biggest issue is to find the right workflow to actually create the animations to make the hands look like they are truly holding the object.
I’m really looking forward for some ideas and suggestions.