hey everyone.
I’m kinda new to the whole game development thing so I’m sorry if that sort of question is somehow common knowledge.
but I have been searching for like 3 days now trying to find the easiest and fastest way to create a city for my multiplayer game (for chasing and fighting) and I found no easy method.
I’m mainly into programming and I’m so untalented artist so I just looking for something quick and on the go.
and one more point. I also want to create just 1 building that is playable (players can enter it) so also what is the best practice for that? is it by using the modeling tool and then adding material and props to make it more alive?
and by the way, the city idea I have in mind is just something like the payday city level.
thanks for replying. the problem here is that assetville doesn’t meet my game poly theme so it won’t fit with the current character but it’s good to know that it exists.
about the downtown pack, I see it’s a modular kit and I have no idea how to use those. so if you have more information on this I will be thankful.
and what do you think about the vitruvio plugin is it good?
‘Modular’ means that most meshes are built with a specific size/grid. The idea being that it’s easier to create your own buildings since all of the different meshes will snap together like lego.
Vitruvio plugin looks interesting, but if you’re new to Unreal I’d advise learning the basics / creating basic multiplayer functionality if that’s your goal, before adding the complexities of plugins.
But it could be fun to experiment with that plugin, see if you like using it and/or run into any roadblocks with it.
so with modulars it’s just a drag and drop then aligening? if so then creating a large city is gonna be so hard isn’t it?
I have already created the character and all the replication stuff and I just realized last weak that I don’t have the map (level) to use that character on
It’s a City. There is no easy method.
Instancing and Repetition can only take you so far.
By what you are saying, you should probably learn how to properly make game assets first.
I thought at first that I don’t have to learn asset creation to be a game developer and that I can rely on the free assets available but I’m not so sure right now.
that’s why I will start to learn using the modeling tools but as a solo developer (and game dev isn’t my main job) I was searching for something quicker without compromising the game quality but no matter how good the assets I find I’m still not satisfied.
And you have to know what you are doing anyway, otherwise you can call yourself a coder, but not a game developer…
Code wise, you can auto spawn buildings/assets, even make spline for roads.
But if you dont have the assets you really want to populate the level, whats the point?
Tons. Like doing stuff you can actually use professionally vs doing stuff that no one will ever use…
The engine is a toy. Nothing more.
A DCC is a tool.
Given a choice, learn the tool.
But won’t it be time consuming? I feel like i learned the engine modeling already after a 2 hours learning how long do you think it will take to learn blender ?
And is blender the best choice or there’s other free tools?
Yeah i just realized that. If i really want to do something cool i have to learn asset creation And actually maybe asset creation isn’t as scary as i thought it would be.
But still i believe for something as large as a city i can use some pre made buildings to fill the scene so i can focus more on props and lightning to improve the game quality.
And sorry what about the matrix city? I didn’t get that part.
Just learn Blender well.
Or Houdini.
One of the 2. Eventually both.
The base concepts you must know will somewhat easily transfer across almost all other dcc.
Im not sure about the making of the city you are referencing up there, but a blind person can usually make something that looks/works better than something epic made…
In the case of a city there’s a few things to consider. Achitectural areas. Floor plans. Age of the city. Etc.
Modern stuff like LA for instance where nearly all roads are east to west and north to south are extremely easy to make prodcedurally.
Ancient stuff, take Rome for instance, is incredibly hard if not impossible to make procedurally.
Crap like NewYork is an outlier where you only have certain parts that are complicated like times square with pointy buildings.
Making individual assets to instantiate is likely much more important than coming up with a floor plan…
Hey there friend, There is a Cesium plugin, firstly it will give you a Map layout (Google Map like (2D)) which you can use to build your city as a reference, secondly it can populate that map with buildings (one click), although they will look like cubes, it may be ok for far distance buildings. You can also use them to build Procedural buildings around them. For example, this pack Procedural Building Generator by Master HiPoly, its pretty easy, video tutorials are available, basically you draw a spline around your building block adjust parameters and its done. And as for the building to use for interior scenes, I would buy smth from Marketplace. Cesium has also some locations (limited) 3d scanned (like Google 3d quality, may be a bit better). // There are many Google like 3d maps out there, including Marketplace, great quality, but will cost some $, all city drag and drop thought. Hope it helps. Cheers!
… you start with adding splines for the road. And move on from there.
10 blocks is maybe 3 hours work if you have all the assets. Including intersections.
In the case of LA blocks where the shape is identical, you don’t even need splines. You can just make a block and tile them up as instances.
Well. I mean that is entirely accurate. You could build a game with nothing but free assets. People do it all the time.
But it’d be silly to think you don’t have to learn asset creation because there is always asset creation involved. Everyone wants their game to be at least somewhat unique right?
Use the free assets to learn the engine. There are plenty of resources online for creating any kind of asset you could possibly think of if you have the right tools.