I’m trying to create a destructable building, which contains wood, concrete, glass etc. I bulit one data flow asset for each type of physical element to customize the fracture shape. Then I stuck on how to assemble all the modules. I tried to combine all the GC(Geometry collection) into one huge GC, and use Proximity to connect overlapping bones, but the destruction result affected by cluster level isn’t exectly I wished. So what’s the right way to do this? THANKS!
Hi there,
Are you able to give some further information, or attach a video so we can understand what isn’t as you are hoping for?
Best
Geoff Stacey
Developer Relations
EPIC Games
Hi there,
Apologies this slipped between the cracks on the ticketing system. If I am honest I’m not quite following - are you able to mock this up in a vanilla version of the engine and ping it across? I can have one of our TA take a look at it.
To confirm the expected behaviour, you want to be able to damage the large flat top piece without needing to break the supports first is that correct?
Best
Geoff
Since I made each module individually, the pillar and floor are five clusters. In that case, the floor would have to break with pillar first before it can break to pieces, which make it impossible to break a hole at the center with the pillar stand still casue the floor pieces are in level 2. Hope that make sense.
