Hey guys, I have set myself up a nice front-end experience that that connects to a hosted VM dedicated server. The plan will be to have more than one server for different regions etc. players can connect to whatever ones they wish. Typically, in standalone or a listen server model you could just use the save game object to handle all of the player data etc. When dealing with a persistent world I would assume you would store nothing on the game server itself and set up some webhooks to connect with a hosted database instead is this correct? So, would I just setup a database and have my backend handle passing data from the database to the server? or would my backend be able to do all of this for me? I am using playfab right now and am still learning it. would all player data be stored in playfab or do I need a separate database to work with playfab? or can i still utitlize the save game object for dedicated mmo style servers?
Any insight appreciated.