I’m trying to get reasonable looking hair on a female player model. The hair style is very basic to keep things simple, but it’s still posing problems. I tried using double-sided transparent polys in a layered approach which looked good in blender. Unfortunately, it didn’t work so well in UE4. UE4 doesn’t seem to like double-sided translucent materials.
Is there another way? I thought about poly hair, but I’d like something more sophisticated in appearance. I saw some sample content using hair works which rocked. But it doesn’t look like support was ever officially adopted in UE4.