I’ve been watching tons of tutorials to try and get started making a VR game, but there seems to be two common methods for implementing motion controllers.
- Adding them as components in the default pawn class
- (The way done in the vr template) Have a separate motion controller BP and then connect 2 of them to the pawn as objects.
- (Not seen) Making them children of the pawn, or HMD
I want to know the pros/cons of each method and, if none, at least what the differences in how each method handles communication would be.