there has been some “hype” regarding the use of the unreal engine in the field of architectural visualization during the last weeks - initially started by the great tests by koola.
actually his awesome work inspired me (like others) to get the hands on real-time gear again after some so-lala experience with some competing product
well, what can I say: UE4 is an awesome tool - and once you get into the workflow really easy to handle!
I am also very happy and delighted Unreal is crossing my path again after I played it as teenager in the late nineties (**** i’m old lol)
Well: after a busy week I managed to kind of finish a test scene I did, basically a mash-up of an older project of mine - which originally was rendered with the infamous corona renderer and 3dsmax
link: Berlin Flat/Flat - xoio
Challenge here was to import pretty heavy geometry like the bed and curtains and to light this interior in a similar whitish manour - and I am pretty happy it worked for the ost part, although there still are some issues with the baked GI
and some rough mesh-crumpling. But well…
(Guy at the window is a home-made 3dscan of myself)
Awesome job! Love the subtle variation in different shades of “white”. What I don’t like is the way realtime engines do the DOF effect, it’s still not convincing enough. But that’s nothing you can affect at the moment…
As Rafael (who’s interior floor material I loved) said, you can improve the materials (as soon as you’re up to the task after getting comfortable with PBR and nodes )
Add some normal details on the floor panels, some nice fresnel reflections to let the normal maps interact with your environment… I guess Rafael would be the right to ask questions if you get stuck in the process
The GI lighting and bed geometry really is a great base to start from, though!
this engine really got me hooked; i am pretty sure this would not be the last thing done with that; no seriously - that kind of workflow seems to be very futurious for me.
In my daily visualization work i am of course working with engines like vray and corona along with 3dsmax but i am pretty sure the real-time approach will do play a bigger role!
the polycount is rather hicg on the bed and all furniture as well - though lighmass calculation takes some time in “hacked” (check koola’s thread for this) production mode.
bed is around 800k - could be a lot more less, that is true if lot of time spent on optimizing - but i fear the detail would lack then.
moving through the scene is very good with good framerate, but it is not that large after all
sorry, I would have to figure out but in the near future i am sure to be able handling that
This is truly inspiring. I work with vrayforc4d www.global3dee.com and I would like to take my interior visuals to the next level. The above work has given me the push to go for it. Would love to see a ‘making of’ of this vid or maybe a tut on how to create this in UE4.