Right since the 4.17 release I’ve seen no other information on this or how to do it. So I’m asking you for help
What is a bent normal for starters?
From what I’ve seen my best guess is it’s a world space normal map, am I right? If not what is it and how If I were to bake out maps for it in Substance Painter would I go about doing it.
Next how I do I set this is up in engine and what is it?
Is it a material function, post process affect or Engine rendering function?
Please can someone enlighten me to how this done.