I’m working on an absolutely huge 3km square map and I’ve filled about 1/3rd of it with foliage and basic countryside assets.
I have received no performance drops despite clocking over 50,000 of each type of foliage - with about 35 different foliage meshes.
I’m also finding the same through my use of Splines.
My question is this:
Even if I’m not placing foliage, is it better performance-wise to put meshes like Oil Drums and Sandbags and even houses into the foliage painter, then paint them in as instances, then rearrange them with the select tool over manually placing them with the static mesh placer? What gives better performance?
If so, I’d happily swap to putting everything in through the instancer. Are there any downsides or upsides to this?