Is it possible to make pale skinned characters in UE 4, esp. with dynamic light and under daylight conditions?
Is there a specific material node setup given the Genesis 8 framework and the typical textures DAZ is providing like diffuse map, normal map, specular map or do I need additional textures?
I know how to work with those standard texture maps, but is there something more I need to know, because my characters look too overexposed/bright/bland most of the time (esp. in daylight)?
People work mostly with tanned and darker skinned characters or go for the plastic/toon look altogether, so overexposure is not a big issue in those cases…
Let’s assume we have a central european hot summer day: skylight intensity = 1,0; directional light intensity = 3,0 lux; sun brightness = 50, time: around midday. (is this correct?)
What additional textures and node setup do I need for achieving good results under real time conditions?
My char should have a look more or less like: “Ceridwen and Fantasy Skins for Genesis 3 Female” (DAZ website)
or be as pale as Elle/Dakota Fanning.