This is new, ever since moving to 4.9 - I’m being warned about problems with my collision settings, even though they match what the engine is telling me… It does seem to be having an effect though, none of the objects move when they get impulses anymore. They’re having Physics forces applied every frame though, so collision is clearly setup properly.
Please add a picture of the physics tab.
Bump - this is still happening, still not heard anything.
The objects are constantly ‘Hovering’ on the ground by means of a physics ‘spring’ that I’ve created. That doesn’t trigger the warning, despite the fact that it’s adding force and torque to the object.
If an explosion tries to apply force to it though (via radial force) - it triggers this warning en-mass.
There’s nothing special set there, only that ‘Simulate Physics’ is set to true. Nothing else has changed.
Hello ,
I’m trying to reproduce this problem but I’m not having any luck at the moment. Will this also happen with a base actor created in C++ with just a CapsuleComponent and a Mesh added? The only time I’m getting these warnings is when they actually make sense.
We haven’t heard from you in a while, . Are you still experiencing this issue? If so, please let me know. In the meantime, I’ll be marking this issue as resolved for tracking purposes.
Hi , I actually fixed this issue last night.
The problem was (as expected) on my end - I was apply force the object after it had been killed (at which point it’s collision was switched off). The warning didn’t exist before 4.9 so I didn’t realise, so all is well