[Behaviour Tree - MoveTo] Character that stops at every crossing point

Hello,

I currently have an artificial intelligence system with the “Behaviour Tree”, I set up so that the NPC moves along a spline.

So I move him 100 by 100, so that he goes to the end of the spline and starts again once he reaches the end.

Except that the problem is that each time my MoveTo is finished, the character stops briefly before going to the next point of the spline.

I tried several methods, like using “Simple Parallel” and testing the distance between the perosnnage and the player to calculate in advance, but nothing works :confused:

How can I avoid this ?

Thanks

350153-behaviourtree.png