Hi,
I’ve programmed a simple AI to patrol and attack the player in blueprints and when i first add things in the behaviour tree, everything works as it should but when i restart the editor i get a bug on the nodes saying “Reinst” (See picture).
I need to add the service and the move to enemy node and the attack enemy node again every time i restart the editor for it to work. My other nodes, updating the path work just fine every time i restart the editor so it patrols but wont attack because of this issue.
I’ve taken a look at another thread with something similar but didn’t see any fixes on that i could use, do i really have to install the engine from source?
Some additional info is that i ported this project from 4.1 to 4.2 but everything seemed to work fine, didn’t get any errors. I didn’t create this AI system in 4.1 though, i created it in 4.2 after the port of the project but still it does this.
Can anyone help me with this?