Behaviour Tree AI Don't Detect My Player

Hello guys İ’m making arpg game and i have problem i trying ai patrolpathing and chase my character but ai dont chase my character only following patrolpath i need help

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Hello! In FolloPlayerTask screenshot - Key property is unset (none)…

sorry but problem not solved :frowning:

Hi. So basically this can happen because of different reasons.
First of all, make sure that Blackboard keys are set.

Then check your sequence logic. Remember that sequence executes every task until one is failed. If “FolloPlayerTask” isn’t finished its execution with ‘true’ ChaseNpcPlayer won’t be executed at all.

If that’s not the issue check your decorators logic and AI perception.
Here’s some info about AI debugging: AI Debugging | Unreal Engine Documentation