BehaviorTree node MoveToLocationOrActor is not aborted by declarators

In your Decorator blueprint, you can look under the Class Defaults section, and you’ll see the Observer Aborts dropdown.

There is currently a bug in, UE-32077 for the fact that Observer Aborts will be ignored if it is set in the Behavior Tree, but it seems to be working if set in the Decorator blueprint itself.

Have a great day