Behaviortree MoveTo Node does not finish execution

The problem is definitely not behaviortree-related as I already had one behaviortree that’s about patroling between two simple actors and when I change the behaviortree and set it up for my character, my character will move to one of those actors, but will stand there without finishing MoveTo node execution.


Also when I add my previously created patroling AI character to that location, it will move nicely between those two actors. So there is nothing wrong with those simple actors that have to be reached when character is patroling. So the problem is related either with new AI character or new AI controller.